authoritypax.blogg.se

Java lwjgl robot
Java lwjgl robot










java lwjgl robot

Here is some example code:ĬontrollerEnvironment.getDefaultEnvironment() įor(Controller cur : ce.

java lwjgl robot

Make a folder inside your sketch folder called code and drop every file from the zip in it.

java lwjgl robot

Then they hired an offshore team to maintained the new app in that form, and added features(). Download JInput from its build management thing here: The Java code generated read like assembler. Turns out you need to setup LWJGL's Display to get mouse input, but you can use the same library that LWJGL uses for input directly.

  • /*for (int i = 0 i < actors.size() i++).
  • cursor.update(frame.getX(), this.getX(), frame.getY(), this.getY()).
  • The program works the same regardless of these lines being commented out, so it isn't an issue regarding these lines. I've commented out unnecessary code, related to the next thing I want to put in (the class that will control where units are positioned on the screen, class Actor). At the very least, it seems the screen limiter is working, the cursor does indeed stop at the top right of the screen and remain locked to the window. Movement related to where the mouse moves seems to work, but while the mouse is stationary, the cursor continues to move up to the top right of the screen. The cursor is constantly moving up and to the right, and I can't see where the issue is. Okay, so I've used that sketch and put it into my own, it looks like it should be correct, but I'm getting an issue with the way the cursor draws on the screen.












    Java lwjgl robot