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Fsx acceleration f 18 manual
Fsx acceleration f 18 manual







fsx acceleration f 18 manual

You can see above that with a very high Max/Static ratio the gear deflects very little of its full range of movement when at rest. Here are two examples, using the same undercarriage model:– The higher the Max/Static ratio is, the stiffer the suspension will be, but the higher the loads it can absorb before hitting maximum travel. Max/Static ratio = (maximum travel) / (Static Compression) so it follows that Static Compression = (maximum travel) / ( Max/Static ratio) The Static Compression is how much the gear compresses when the model is at rest on the ground. The maximum travel is (frame 200 height) - (frame 100 height), in this case (-2.464) - (-2.712) = 0.248 feet for this example.Įach contact point needs a Static Compression value and a value for the Maximum Compression/Static Compression Ratio. Also note the Z height at keyframe 200 (fully compressed) and you can calculate the maximum travel of the gear:– That gives the correct coordinates for that contact point. Make sure you're working in Decimal Feet for the viewport units.įor each contact point, pick a vertex at the correct position (bottom of each wheel) and note its position at keyframe 100.

fsx acceleration f 18 manual

The top-level object is aligned to the Gmax world. Notice there's a top-level object at the model's center which is at 0,0,0: everything else is linked to it via the model hierarchy.

fsx acceleration f 18 manual

This is Milton Shupe's XA-38 Grizzly with the gear fully extended (keyframe 100):– Contact points for undercarriage are described in some detail in the FSX (and P3D) SDK but what is missing are some illustrations to explain how undercarriage contact points work.









Fsx acceleration f 18 manual